Darkspore Patch 5.3.0.99

General
• Slightly reduced the average number of waves in the mid-level hordes in Invasion and Apocalypse
• Fix for not getting catalysts during the catalyst tutorial if you switched heroes right before they were distributed
• Game scoreboard is now accessible while dead
• Updated the message for health obelisks to make it more clear that it’s not a good thing for your medals
• Changed the chaining rarity chance bonus from 3/6/10% to a flat 4% bonus for every planet completed beyond the first
• Slightly increased Darkspore damage in threat ratings 1-1 to 3-4 and greatly reduced Darkspore damage in Apocalypse mode.

Items
• Fixed a bug that caused Minkar’s items to have more Attack Speed than intended
• Increased the stats on items of item level 130 and above
• Catalysts renamed from “rare” and “epic” to “rarified” and “purified” to match loot
• Slightly increased the chance to get purified special items
• Increased the stat caps for ranks 13 to 18
• Scaling catalysts (Strength/Dex/Mind/Crit/Health/Power/Dodge/Resist) now provide increased stats, especially at higher threat levels
• Reduced the amount of Helpful Status Effect Duration bonus granted by special items and increased their other stats

Editor
• Fix for incorrect tooltip comparison showing on heroes with 2 offense/defense/utility slots
• Fix for Weapons disappearing when you use the Recycle button on Hands
• Fix for Weapons on SRS, Wraith & others appearing backward
• Fix for issues when editing Weapons on Heroes with more than two instances of the weapon
• Detail slot management & tooltip improvements

Heroes
• Added items that improve the squad abilities of SRS-42, Sage, Magnos, Blitz, and Wraith
• Ability enhancement loot now also modifies the visual effects for that ability
• Increased both the base and max health of Vex, Viper, Maldri, Blitz and Skar

Titan
• Dazing Shot now deals physical damage instead of energy damage

Sage
• Strangling Briars now deals physical damage rather than energy damage

Meditron
• Reconstruct now counts as periodic healing and therefore benefits from effects like Tork’s Rampant Growth

Zrin
• Pain Hounds are now more aggressive

Blitz
• Plasma Wreath resist bonus decreased to 50%

Lumin
• Chain Lightning deals increased damage

Char
• Plasma Spray now reduces healing to affected enemies for 5 seconds

Maldri
• Unpredictability dodge bonus decreased to 50%

Revenant
• Fixed a bug where the curse effect from Terrifying Curse would override aura effects

NPC
• Reduced the attack speed and increased cooldowns for captain NPCs
• Ciminator the Unyielding, SDD-12 the Great War-Mech, and ZW-08 the Omnipotent now have fewer hit points
• Enemies without line of sight now chase their targets
• The root ability from Tanglid enemies now deals physical damage instead of energy damage
• Reduced the health and damage of elite lieutenants
• Reduced the damage of elite minions
• Reduced the damage of Retractile Tentaclers and Ungulating Tentaclers
• Reduced the number of waves in the boss horde in Apocalypse mode
• Reduced the number of affixes on elite lieutenants in Apocalypse
• Reduced elite spawn chances in the latter half of Apocalypse
• The Regenerative elite affix no longer heals more often based on the difficulty mode